Hey guys, I just wanted to share my progress on a model I am working on. I am making pet/companion/hatchling versions of creatures from World of Warcraft that the devs did not create a separate model of. My previous model: https://imgur.com/gallery/xupjA I go through a design stage when turning a regular NPC into a…
Home Page- www.territory.unityisone.com Contact- Visualblaze@gmail.com Title- <font color="red">Territory</font> Help Wanted in- Coding/programming, texture art, organic modeling* *Look at the Help Wanted section for more details Hello forum viewers, my name is Ben and I am the leader of the Half-life 2 modification…
Hi, We are looking for a pixelartist who wants to join us in our mobile game project. You should have competent pixel art and general insight of the aspect of game developing ---Who are we?--- At this moment our team exists of 2 programmers and 1 designer 1 lives in USA, Connecticut and 2 of us live in the Netherlands, we…
So someone recommended that I send emails of whatever I've made recently to people I've worked with (I haven't worked with anyone in game art but I've done a few random 3d jobs for clients.) Anyways I've been doing that about once every month or two. Today I send out an email to everyone showing the Tar21 and recon knife…
Worked on RAGE for 3 years, here's some stuff I made during that time. It was quite a collaborative project, so some things got outsourced and some things got touched up by alot of different people. I did alot of the early main NPCs, alot of the base parts and textures and alot of kitbashing for making variations of…
For the first time, I've been trying out some world building and props, as well as some NPC's and enemies. My work has always really focused on protagonists and Good Guys so this is a nice change to try out something new ! These aren't the final page layouts btw, it's just to show on here ! The first page is the "Sky…
Cell-look Character Modeling with 3ds Max and Pencil + 4 Learn on https://www.wingfox.com/c/8786_2670_21267 1. You can learn the character modeling and shader settings used in the Japanese animation industry. 2. You will learn the basics of 3ds Max and Pencil+4. 3. Cell-look character modeling differs in many ways from…
The way I "fixed" but as said is also a kind of hack is to add a second floor on the balconies that is higher and over the other , this would look odd if some npc or character should go there but its fine if its just to be looked at from distance ... I still would prefer it not to be needed , but this is the best solution…
"I was thinking about learning character modeling to become "future-proof" but with MetaHuman who knows if that's even worth pursuing..All that work I put might be irrelevant in 5 years, hell maybe less." That's not how things work though... NPCs in a game requiring believable realistic characters are not individually…