I got the game at lunch and played it for a few minutes. So far so good. I love the "Escape From New York" style opening. And I love how it starts off "let me tell you about a man I met when I was still young." That's a classic nes line, and one of my fondest childhood memories. The character animations and art are…
I like that DDO/3DO lets you choose to bake curvature maps in the app instead of loading one from an external program, but I've begun to notice that they are truly terrible and unusable. What gives? I've loaded my mesh into 3DO, exported from Maya 2016 with no hard edges as an OBJ and a normal map baked from Knald. These…
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Ahhh so your in it for the survival challenge? It would be quite the experience to live through one of those but one screw up and its all over. Like wanting a Twinkie Though in just about ALL zombie films and ALL zombie games they lie! its Impossible for a zombie to run at you, rigamortis says no, gums should rot out and…
For a start, the red lines on the top of the head indicate edges that are doing nothing to help define the shape, either loose them or make them add to the roundness of the head (I would loose them and redistro the extra polys). On the torso the same thing except here you should try and make the loop do more for the shape…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Just saw this article, later linked on Kotaku: http://www.wftv.com/news/news/local/student-found-weapons-orange-co-elementary-school/nZ8DK/ Sure, I can understand titles like GTA or CoD getting a lot of stick over this, but Minecraft? Really XO If you're going to bring a weapon to school, at least make it a diamond sword…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hey. So a few things. I would say that for the reference sheet try to go with only reference from one project, like let's say ALL Black Swan screenshots. This would be for consistency, a person gains or looses weight all the time so they might looks different at different times. Also keep in mind that in different projects…