@AnthonyAnimation Thanks, ye I've been trying push the stretch of the model without it being to awkward looking (which had actual broken the rig a bit... the feet and hands seem to like to outstretch the ik on occasion...). First time animating something so cartoony and stretchy so expected a decent amount of unknown…
Probably should've posted this earlier. Construction shots for model and face. This is the oh so "lovely" rig set up with a dynamic skirt and coat, FK arms, IK legs, SDK wings and a facial rig. Not the best rig in the world but it mostly works and you can pose her at least. My laptop is kind of old so it doesn't like…
The only thing max has going for it on the animation front is built in easy to use rock solid rigs like biped. CAT isn't bad but it's buggy and breaks down crying way too often, kind of like HumanIK for Maya. If they include some biped like features in Maya I'm sold for animation. I think it's time animators moved beyond…
I like it, I'll like it a lot more when you start to flesh out the materials a bit. You clearly have an idea where the head goes and what its limbs do but I'm left in a bit of a fog. I feel under qualified to comment other than your bone chains are missing the terminators. A bones length is a line between 2 pivot points.…
Thnx! Running into some animation problems; I didn't like his feet and rly want to drive home the fact that he is scavenger-tech. I've begun to build him new feet that are basically re-purposed backhoe parts (can't believe it didn't occur to me earlier). All is well and good, but when I link the upper IK solved bone to the…
Here's a bit of an update. I've splined up the realistic version of the cycle I'm doing for Tiny. I feel good enough about it to share, just don't mind the popping all around (especially in the elbows, damn super sensitive IK arms). Feedback welcome ! I've got mixed feeling about the way this looks currently, not sure if…
IK in various degrees and State trees are pretty standard now. Unity had Mechanim since version 4.2 IIRC; Unreal before that. Leave it to Square Enix to apply it to everything though lol with the bowl of soup. Really impressive tech overall. Search Bungie and Ubisoft Run Time Rig online Mocap? yeah, hate it or love it,…
hey all jus a quick update. started building a simple rig for my character nothing fancy. ive got alot of sdks on the feet still working on the ones for the hands. theres and IK/FK switch on the arms, isolated head and all that jazz. i still need to get an eye controller and thinking about dynamics of the flesh bits of his…
Probably the reason Children of Men isn't on there is because of it's late release in America. I really don't understand why the Queen is rated so highly, it was one of the most boring movies i've actually finished. It had no drama or point, I would have thought it would have just been some A/E made for TV movie like Ike.…
hm, let's see, all very specific stuff: - a port of mirai's skeletal system to 3ds max. that's very similar (and probably the inspiration) to the motionbuilder ik but you are not restricted to a biped but can freely create rigs of any shape and number of bones. also, mirai's motion retargeting/mixing and ability to record…