file->summary info, or use the polygon counter under the utilities tab (the hammer). I think they both count quads as a single poly if you're working in edit poly, if you're using edit mesh then they both show tri count.
A headless zeppelin hammers an old sailor in a strip bar. ... That's it. I have nothing more to say. EDIT: Scratch that, this worries me far more: A sharp-edged teeth beautiful red-headed woman runs towards an octopus in a tunnel.
Sculpt looks great job, nice renders also. Love the battered bits especially, was an interesting gun to choose. Looks totally different from them refs, the hammer and the engravings... are you gonna work in some more engravings?
You know what you can do is sculpt multiple sketches insstead of hammering out on one scsulpt thinking it's going to be the only one. Do like 5 seperate approaches, and choose the best looking from them
Man, this looks way better than anything I could make. Teach me your ways!! On a side ntoe, I feel like a hammer might be more appropriate for skull crushing. Bladed weapons tend to slice.
very iconic weapon choice cylinder looks too small and hammer is wrong but I assume a place holder How did you make that cut out shape at the top of the grip by trigger guard? looking forward to more!
Looks pretty good but the metal edge doesnt look like metal at all, it looks like its made out of stone. The "hammer" part is gold (?) on the concept but youve made look like stone just like the edge.
Foliage update. Next step is to add some simplified butterflies and birds and really try to hammer home the environment is alive, then i may add some super simple background elements like a small wooden ship floating by
A valid point, so forgive me for not allowing for special exporters. But it's important to understand level geometry and prop geometry are handeled different in game so should follow different workflows. Your tool being an alternative to using Hammer :)
Im a filthy lurker but I had to claw my way out of the shadows for this; KICK. ASS. Fantastic modelling and characters. I smell a Rage mod down the line :) Please tell the the 'anesthetic' is a big ol hammer :D