You have some really good layering going with your model all ready. Nice parallax and good silhouettes. What I do when I do environments like this I plan what should use a tiling texture, what should be decal (like damaged plaster) and what should be completely unique (something like your damaged beams). Like I said, the…
Hello. I would like to ask you about your advice. Right now I am learning texturing in Substance Painter. I am watching various tutorials and in most of them I hear phrases like "Greatest thing in Substance Painter is that you can work on each channel at once". And the more I think about it the more it seems uncomfortable…
I recently got back from a holiday in Japan. Having to catch the train everywhere I quickly realised how awesome a lot of the stations looked especially when compared to Australia. I managed to take a bunch of reference pictures and the plan is to now make a metro 2033/last light inspired environment but have it based in a…
Looks nice, especially with the screen lit. I'd like to see more unique damage to it though. Its a clunky thing worn on the arm every single day, so it's inevitably getting bashed upon all kind of things, maybe even spill some sauce or Nuka Cola on it while eating. And if it's been outside the vault on a Wastelander's arm…
Thanks, yeah i'm still tweaking the metal and trying to see what works best. Thanks for the feedback! Thanks for the feedback! As you both suggested i toned down the rust on the metal quite a lot, it was indeed an overkill. :) As for the damage in the spec, that's something i always struggle with for some reason. I think…
Bek: I do plan on trying noisemaker once I get the poly count a little higher and I refine some of the main damage and cracks I plan to add. i do have the stone brushes from Eat3D and I do an to to use them when I start doing the finer details when i'm back home and have access to my computer. teggs: I see what you mean…
I would not sculpt cracks, scratches, rust and other small details on metal surfaces, but would paint them on the diffuse and specular maps instead without any normal bump effect. Otherwise your armor might look like a leather, stone or some soft material (depends on specular). You can sculpt a couple of big cracks\damages…
I am not very good with custom hardware jobs but couldn't you have repaired yours if only the cord was damaged or asked a handy friend? Just wondering if you threw It out just because of that or if you still have it or did repair it? I had both lower end products of Wacom/bamboo and it is small but I got used to it and the…
I know what you meandGreenberg said: I know what you mean, it's a good choice to move on sometimes you've taken enough from a project. Anyway just wanted to give you a couple of points to maybe help on your next project: -The skin looks very mat, and there is no visible anatomy, I mean she should have some forms going on…
I called in yesterday, and the rep was pretty embarrassed to say he wasn't sure why the RMA hadn't been approved yet (I was starting to wonder if they were going to refuse it seeing the board has physical damage, even though the damage isn't my fault). He approved it while I was still on the phone with him and it went…