Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
It's OK to include a link in your post. Feel free to edit it. We have lots of tool makers sharing info on their tools, and asking for feedback. All we ask is that you post updates within the same thread, rather than cluttering up the forum with new threads each time. I'll move this to Technical Talk, where tools threads go.
miauu's FolderBookmarks has been updated to version 1.2. Changelog: Added support for 'Select File' dialogs in VRayBitmap, CoronaBitmap, and FlooGenerator.
Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
@Fabi_G Thanks for the tips! I don't work with characters a lot so I think this helps in making my life easier whenever I do get to. I can't wait to see your web build with updated cloth sim!
Hey Everyone, Last Update for this Exercise. I Spent Most of Last week Doing a Color Adjustment and adding really tiny details. Overall I'm happy with the Result, Any and all feedback is appreciated. https://youtu.be/TX3R_tEoqPI
Update: I’ve been told that the optimisation view mode is not the best way to assess performance and that the amount of poly I have is not the end of the world.
Hello its been some time since i updated my stuffs here so sorry about that but here is my current progress , I brought my stuffs over from maya to unreal and made 2 lighting scenes , and i would really appreciate your feedbacks especiall on the night lighting scene because i am kinda struggling to catch the feeling Night…