This would be great - as mentioned the current 3DSMax and Maya DOTA2 shaders, while great, don't behave in-game exactly as they do in the 3D app (spec, gloss and metalness especially) meaning lots of slow, manual tweaking (tweak/ save/ reload/ test) in the game editor AFTER you've "finalised" your textures. If the shader…
Made some changes based on you guys' feedback and I'm much happier with the site now. Thanks so much. I added a random image script to the home page. It loads a random image every time you reload the page. They're just "promos" so there's no need to make sure people see them all, kind of a cool thing if you come back and…
For complex uvs you can make an image with different colors to see how the changes affect the final product. This would allow you to know where you are painting. Doing this will let you know what goes where. This is how it used to be done. 3D artist would unwrap object, bake a wire frame, and paint then check 3d model in…
Yeah floating that geo would mean introducing a big ugly hard edge around each bit, which would look worse than simply having them flat. You could further optimize those bumps if you wanted to, no real reason to have double supporting loops around them for instance. Generally the best way to decide this stuff is to…
There is a check box in maya's preferences to automatically reload updated texture files. So just have maya and photoshop open, paint away at your texture in PS, and hit command s and check maya whenever you feel like checking how the texture looks on the model. You can also use maya's 3d paint tool to paint directly onto…
What you said wasn't wrong, it was just production based design work. Think of a game like World of Warcraft, I'm sure a project like that would be a nightmare without really in depth documentation or the class and talents system or least proper ways to communicate it in a database. But a first person shooter often boils…
That concept looks awesome, but I have a few questions. What kind of being will be using this? Right now a human would have nowhere to put their thumb to wrap around the handle. With the handle built so much into the stock you would not be able to wrap your hand around to the other side of the gun. Also because of the…
Cool idea, you must be still working on it. It felt like a few things were missing like sights, maybe the hammer. I'm also curious did you figure out how it animates where do the shells go when you fire it and how do you release the clip to reload it, is there a safety feature? Or is this gun some sort of high tech sci-fi…
Hi, I'm from The Game Creators Ltd. We have a new product called FPS Creator Reloaded in development and we're seeking the help of a 3D artist who can help us create a striking and memorable logo for the product. Our own artists are busy creating the in game art and so I'd like to open this side of the product to a new…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…