Started a Pirate model awhile back, just got around to working on it again, somehow I don't think a pegleg suits him. but I will see how the flow goes after I finish up the head.
Steam proves this theory every day. That said pirates stole The Humble Indie Bundle instead of paying, say, a penny proving that these people are just thieves who don't want to admit it.
I'm only on chapter 13 but loving it so far! I really like all the pirate themed locales and puzzles. I spend as much time checking out art as playing through it.
It's Source this time around. Looks like fun. I don't see myself getting deep into Source any time soon, but this is still an awesome download. I wonder if anyone is planing on pirating it?
If it's true iam kinda laughing inside. According to news, some PC gamer complain about a lack of FOV option...which Hutchinson himself answered that the problem is, that the game is pirated if the FOV is missing.
Achillesian: Ya for my next project I'm definitely doing someone with more accessories So here's some sketches of my next possible character. I chartoony evil Pirate fellow. :)
yeah it had a prticlularlly solid universe, i remember the stresss of carrying valuable cargo, and haveing to wait at each jumpgate thingy for your engines to charge, wandering if the pirates were gonna jump in
Alex_J is correct - what matters is how it looks in game. For a modern, 'realistic' FPS texel density ballpark/target is at least 10px/cm. Like the Pirate's code, its more of a guideline than an actual rule.
flight: japan - europe. I think you can cram all 3 movies into that schedule ;) Dozed off when trying to watch all 3 pirates of the caribbean movies in a row though...