it may not be as linear as he wanted it, and theres something muddled about the end, but I do remember reading this when he got the truck. His spirit is amazing, truely an inspiration.
... Yeah this, okay I might not mind the linearity so much now.. that was intense as hell, especially that last headshot. This might be the most satisfying jerk-killing-sim out there.
First WIP of the mix. Nothing changed much. And it's still very WIP. Have to add the particles for the rockets, and make them move..... not in a extreme-linear-and-boring way. :D
Yeah, nothing wrong with playing in easy since the campaign is a linear experience anyways ! And I don't think the AI is any different between the different difficulty modes, right ?
Please explain your context. Maybe ease of use or artistic freedom are more important than a tripple A belt under the technology that you are using to make a linear animation with.
+ 1 for The Witcher. Good story, well-written dialogue and nice graphics but very linear compared to other RPG's. Also a little light on loot, if you're into that sorta thing.
Wut, have we played the same game? I remember HL2 as 99% linear shooter, with some ridiculously easy (and mostly pointless) physics puzzles thrown here and there.
I don't feel like that type of rock was used in medieval castle construction. It looks like sheet rock on the side of a cliff. In the reference the stone is cut into linear blocks.
Looks too linear to me, like she has a big tube in place of arm, hellboy syndrome (it fits to hellboy but not to your curvy sexy yet dangerous character)