The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
I did a quick search for "arnold physical sun & sky jagged reflection" and found a possible solution. Can you try this? https://forums.autodesk.com/t5/arnold-for-3ds-max-forum/strange-glass-reflections-from-hdri-3dsmax/m-p/11043844/highlight/true#M5085
Admiral Runestorm, a 3D Miniature commission I did a few years back in ZBrush and rendered recently in Blender for my portfolio. You can check some of my Minis at my ArtStation; https://www.artstation.com/artwork/K3A5No
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…
Edit: on actual reading of this thread I realise it wasnt a request for awesome pictures... although thats what ill give anyway. I also agree with gav, gav you are mansex. Get it? Got it? Good. Apedogs has a great inspiration/reference section -…
Unfortunately that's not possible. You must create every element with the rollout itself. The workaround to do something like that could be to create hidden buttons and unhide and position them whenever needed. There is a chance that something like that could be done with DotNet, but I cannot be of help on that matter. If…
tristamus, you can use the Photoshop Actions to create a small saving script for each map (or one Action to save them all out depending on how you want to do it). Just create a new action, it'll start recording, then save your map with qsave from the plugin menu, then stop the recording. You can then add an ctrl/shift/F#…