Surface Noise: http://www.zbrushcentral.com/showthread.php?161159-ZBrush-4R2-Betatesting-By-Geert-Melis (the alpha he created can be found here) This particular method (alpha/surface noise) is good for chainmail that is tucked underneath plate and cloth, where you don't necessarily see the ends. Otherwise, you might need…
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…
63000 you say?... As i see it,you took the wrong approach from the moment you started on this. You'd be better off,both modelwise as practice wise,to start this over from scratch.. Youll be saving a lot of time,and more important,you'll learn the proper way of doing an asset like this. Start off by gathering shitloads of…
Maybe there is a simple shader for Zbrush which can work better than the fancy ones. Hazardous always says that we should try different shaders to have a different view of the volumes and surfaces. Also, the FOV can really change how we see the model. The default fov in ZBrush is 50 ( in the Draw menu, beside the PERSP…
I am fairly new at mental ray and have been doing a lot of reading on it. One of the topics I cam across on cg architect deals with exactly this issue, you might want to have a read http://forums.cgarchitect.com/12697-mental-ray-color-bleed-control.html?= also here http://www.vizdepot.com/forums/showthread.php?t=6388
I know sometimes the time constraints forces us to rush some stuff, but some assets just popped out so much for me (I know I'm being a stickler for micro details here, but hey): http://steamcommunity.com/id/deceiver/screenshot/630730693636144449?tab=public Terrible escalator texture…
Nice work. However, please don't use PNGs. The last couple are 2 or 3 mb each, pretty slow to load. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make