it would mean to create a smoothing group per every large flat surface, this would remedy the larger gradients but will introduce glitches at the edges if you don't also split the UVs and move them apart slightly along the hard edges. read more about that here:…
Holy sh*t the contributions in this thread :O I threw these on the interwebs some time ago, but I may as well post them here for anyone who wants them (comes with textures,obj,marmoset scene)! I've also thrown in a weapon I worked on with Wwwooottt in the pack as well (M1911). M1911 (32mb) Tar-21 (57mb) AKS74-u (37mb)…
I collapsed the symetry modifier onto my low poly and then started baking This is my uv and normal http://gyazo.com/573c3db349c8b2ee3a0b889302aec878 (uv) http://gyazo.com/8e380b29791dbe1e8e2d78b7459f648d (normal)
This is so far I've done :-) And, I found the reference website that provides a lot of photos of the unicycle through different angles: https://www.engadget.com/2011/11/02/ryno-motors-self-balancing-single-wheeled-scooter-test-ride/#gallery=52122&slide=573679&index=0
have to disagree here.. have your character move on their own ( play the game for you ) is no fun at all. =( with gambit on. you can easily achieved 30++ level while sleeping. how cool is that? http://www.gamefaqs.com/console/ps2/file/459841/57125 Mezz : FFV have job system .you never heard people argued FFVI vs FFV for…
I always found Crysis was one of those games that relys heavily on a very fine balance, the first game for example was fairly difficult when not using your suit abilities. There power felt functional and it was fairly important to use them. Although I still felt it could have being exaggerated a little more. In contrast to…
I know it Bitmap, that's just a test. As i said, adding more polygons the problem almost disappears. I've tried using Xnormal, and it didn't generate a better normal map, and this issue with edges is still present. Using a Xnormal normal map in Max viewports gives even worse results. At least is what i have seen. Here's a…