https://soundcloud.com/user-439235764/ep-18-mass-effect-animationpaloza An industry animator (Sr tech animator on Bioshock Infinite) talking about this subject. Edit: Another article! http://www.animstate.com/round-table-mass-effect-andromeda/
Hy, first of all I'd like to mention I'm not a 3D specialist but no means so I'll just talk about the color/texture. First thing I notice is the fact that the stones on the well are too small. Blizzard has a tendency to use large bricks in their enviros. The color scheme is much more saturated than what you used, with a…
I would like to suggest an MMR column so that we can already have an established social hierarchy before meeting one another. EDIT: Never mind Ike has already taken the initiative and it seems my 4300 MMR when converted to USD is only worth 1700. I am shame. So it seems all I am worth in a social context so to carry your…
Schedule for the last class would be Mondays and Wednesdays at 2pm-430pm, no alternatives on that for the summer. This would take me away from work for a total of 6 and a half hours because travel time is 2hrs each way as I'm moving for work, closer to 7-8 if we account for traffic during rush hour coming back across…
Good work. Looks like you left out Jeff Parrott's last name. http://gameartportfoliowall.com/post/43523294213/jeff-environment-artist Oh, and Philip K = Philip Klevestav http://gameartportfoliowall.com/post/43479409374/philip-k-environment-artist
I figured I would post this here instead of creating a new thread for it. I recorded a time-lapse of a bust in case you're interested in my work-flow; [vv]43722819[/vv]
A few proportion changes were made as well as a bunch of new detail added. I also did spend time redoing entire pieces for better edge flow. Some stretching is occurring because I didn't render at a high enough sub-d level. (i was running out of ram). I will add additional detail when I start baking, but right now, I think…
The baking errors were in areas that needed a baking cage to get right, so easily fixable. You can't actually see them since they are covered by other parts (Gun has moving parts for firing) Baked maps do not have antialising (yet) My process was hi/low/UV in 3ds max, and baking in substance painter. So I'm guessing there…