vfx podcast about the avengers movie http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.blubrry.com%2Ffxpodcast%2Fmedia.fxguide.com%2Ffxpodcast%2Ffxg-120506-TheAvengers.mp3&width=550&height=175
Here's an incredibly candid interview with Chris Taylor : [ame=" https://www.youtube.com/watch?v=5zJdMRKBbLE"]Matt Chat 182: Chris Taylor on the Fall of Gas Powered Games - YouTube[/ame]
We have a playlist started for our Gaimoria dev streams! These often last 1.5-2 hours or so with specific Gaimoria work. http://www.youtube.com/playlist?list=PLYjuWIaZxhuc-_G9GymmkamVsAuBwjNKx
Basic biped rig of basemesh following tute found here; http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
Procedurally generated vegetation takes up much more performance than hand-placed vegetation. Additionally, look at your triangle counts. It's at 4 million, but it should be at 1.5 million max.
I don't really know who's going to win this year, but the level of some entries simply fried my brain just by watching, the level of artistry is 115% what last year was.
Everything is done! Now for some tweeking and optimising! Stands at 3682 polygons (tris) which means Im 182 polygons over my limit.. time for some cutting. Magus 7
ray traced shadows only make a sharp shadow if your lightangle is zero.. THIS is a raytraced shadow with a lightangle of 1.5 and only 1 shadow ray and it exactly looks like your bake....
yea, the BBC series called sherlock (its on netflix) only 3, 1.5 hr episodes, so each is pretty much a movie, but there are another 3 coming out early next year, cant wait!