okay god damn it you assholes made me do it.. its stider.. map stil a wip.. its 350 exactly with sword!!! eat that assholes! the map on the pic is the actual size of the texture 128.
116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?
Hi there! Same happens to me with 1.8 could you tell me if your problem persisted after updating? This is a bit frustrating when you have those pixelated images.
this one does that if you just assign shortcuts to less subd , more , etc . i use it all the time ;) http://www.polycount.com/forum/showpost.php?p=970153&postcount=119
Definitely try out Suite 2! :smiley: It's significantly faster than 1.8 in every way, and the results are also improved. Don't take my word for it - try it out and see!
Around 64 for the smaller meshes and 128 for the larger ones i have improved it by turning off the cast shadows on my directional lights outside which are casting the light shafts
here are the final screens ds resolution full beauty 1100 triangulated polygons 2 128² and one 256² texture with some free space for additional cars comments please