unity3dcoder: Some mossy cracks would be nice, just have to make them blend in the asphalt together with some grass. Any food tips on how to make stuff like that? Thanks! Roxxor: Thanks!! Yea the stairs is not textured yet. ^^ DWalker: I tried to brake up the tower with some decals and a detailmap, I added some decals on…
Slight bias here but the Learn section of the Unity site has lots of great stuff to get you started; individual bite-size tut's - http://unity3d.com/learn/tutorials/modules step-by-step projects - http://unity3d.com/learn/tutorials/projects and live training on twitch here - http://unity3d.com/learn/live-training…
https://unity3d.com/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi Hey hi, Hope the link above helps. Lighting being broken has been resolved for most parts yet I get few issues time to time. However broken stuff at times come with how you have (a) model the mesh (b) does it come with hand authored…
The only limit on Unity VS. Unity Pro is that you cannot earn more than $100,000 in one year, once you exceed that you'd have to purchase a Unity Pro and Unity iOS Pro license. http://unity3d.com/unity/licenses The $99 dollar fee is for Apple to "sign" your apps so that they will run on a iDevice and which you then can…
Tags { "RenderType"="Opaque" } might be part of the answer, everything not opaque should be drawn after the opaque meshes. Try 'Tags { "RenderType"="Transparent" }' instead and use the 'ZWrite Off' flag and proper blending. to sum it all: http://unity3d.com/support/documentation/Components/SL-CullAndDepth.html…
Mountains: it should be as simple as dragging/dropping your cameras to the cam1 and cam2 variables within the inspector. i'd recommend learning the basics of unity scripting if you're having trouble here https://unity3d.com/learn/tutorials/modules/beginner/scripting/variables-and-functions if you're still having trouble…
the mesh colliders can be quite sporadic when combined with certain other built in colliders, check out this list at the bottom of the page for some info http://unity3d.com/support/documentation/Components/class-MeshCollider.html
What engine are you using? If Unity, they have example projects with included animations and state trees you can dissect. Unreal probably have similar sample asssets. http://unity3d.com/learn/tutorials/projects/stealth-tutorial-4x-only the specifics are in Player Setup and Player Animator Controller
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…