Okay, nice hack but you might as well cut out whole baking process and generate your normal from diffuse. Because resulting map doesn't have any big or medium surface definition left, just surface dents and noise.
Hit a bit of a bump doing the diffuse for the very bottom part of this model. I had a hard time getting a pattern for the bricks to look right. Eventually I got it but I'm still not sure. So here's an update on what I've done today.
SA_22 Thanks for the help...so here i am again trying to upload the pics of the ancient pillar i am trying to make for the game environment. WireFrame : http://farm8.staticflickr.com/7115/7802225966_d87acae6d4_z.jpg Edge Problem : Normal Map : Diffuse + ambOcclu
Low poly mesh with norm set as diffuse: High poly mesh used to create norms: Thanks for the reply, i know normal map isnt great as it is just a test before i add detail and sort out settings etc... TenaciousMB
That metal material is way too bright. Way too much contrast with the other armor parts, and distract the eyes. What kind of grey did you used? You should think about making it darker, darker grey diffuse, the reflections will brighten it.
Quick question : Did some quick uv-ing of the window part and textured it with a tileable texture : with the diffuse map looking like this : (The black part for the mirror) Don't mind the overall quality of unwrapping or the map, was just wondering if this was the way to go for objects like this?
I get asked how to do this daily. Finally I have a reason to write it down. Here's something I whipped up right fast. if you need your dirt to be more visible then just up the opacity in the diffuse some more.
Update for you guys and thx again for your help :) i baked the normal map and started with the diffuse. i think it looks fine so far but to clean at the moment. A little bit of dirt could help here. But i hope u like it.
Thanks guys I've been dragging my feet to completely finish this one- here's the final model and texture sheet- he and the scythe are under 3k he has a 512x2 and the scythe is a 256x512 diffuse only- any final crits/suggestions welcomed-
heheh guys sorry about the bloom! @darbeenbo it is just a diffuse map, wanted to do it without normal map. I wanted the design to look simplistic. I dont know if it loos flat with that lightning or is really flat i can post the textures.