Sup' Polycount, after falling in love with the Hitman games and Agent 47 as a character some time ago I decided to make a fanart of him, so I thought about showing it to you: Hope you like it. You can see the wireframe and more in my artstation https://www.artstation.com/artwork/XBDlVl
A fanart of Howl's Moving Castle. A personal work I did during my free time in the office. Got to study a lot of things like lighting and shaders in UE4. (Sorry, Calcifer was rushed 😭)! https://www.artstation.com/artwork/0XGWOE Softwares: Modo 13, Zbrush, Substance Painter, Substance Designer, UE4
Mirko fanart sculpt Rendered in Zbrush and Photoshop based on Horikoshi's sketch: https://twitter.com/horikoshiko/status/1234118979997716480/photo/1 Plus Ultra!!! Artstation: https://www.artstation.com/artwork/28qWra
Hello guys, this is my "redesigned" Green Ranger Fanart. Made with Zbrush, low poly with Maya, textured with Substance Painter and rendered in Marmoset Toolbag (but i used Keyshot for the Hires Sculpt.) Please give me critiques or feedbacks, it will help me a lot to make a better artwork in the future. Thank you very much…
Hello! I wanted to share some pics from the latest project I did for a fanart of a Poro! Linke to my artstation: https://www.artstation.com/artwork/Pmneeo. :smile: