@Łukasz and @Donato Thanks for the suggestions! The links you gave me didn't seem to work in my situation, so I posted this question on the Unreal forums as well and they told me that this is a problem with baking lightmaps on multiple cores. They said a fix is coming in 4.26, and they gave a few workarounds, but the only…
That is indeed it! The mosswine was a pig that had mushroooms and moss growing on it. It was one of the bulkier monster hunter armors. As for the core shadow color thing... I'm not a concept artist (and as a matter of fact, there are probably a couple of areas where I made things a little worse...), but I think you may be…
@gordon Robb, I plug the roughness texture in AS THE MIX in the mix texture node, then 'mix' between two shades of black/white/grey that essentially become the black and white point. This way I can use those two shades to set my black and white point in Photoshop with no guessing, because I've already seen it in octane.…
What I do is make sure my high poly models have UVs (even auto UVs from zbrush), decimate the meshes and take them all into maya. In the hypershade make a surface shader, then in mental ray materials, go to texture and get a mib_amb_occlusion node. Plug that into the default slot of the surface shader. In the settinngs for…
Here's an update for today got the color scheme finished still got to work on the skull design. @Dippndots - the armor is made of gold or silver because they are two of the best natural materials for conducting electricity also they show signs of dignitry. @Baj Singh - the skulls represent the drums that surround the…
📍 Remote | 🎮 Unpaid Upfront (Profit Share) | 🎨 Flexible Happy Sisyphus Productions (https://www.happy-sisyphus.com) is looking for an Environmental Artist to help bring our immersive VR experience, Colors of Our Memories, to life. This is an opportunity for someone passionate about mobile VR optimization to contribute to a…
How would you like to be on a mod team and actually get paid? With the announcement of Rising Storm, the totalconversion for Red Orchestra: Heroes of Stalingrad, Tripwire Interactive is offering an opportunity to do just that. They will be involved in a “first-of-its-kind collaboration” with the Red Orchestra modding…
Hello.. Im currently part of a time wishing to create a new mod to imply into the best selling RTS game, "Warhammer: Dawn of War", by Relic & THQ.. The Mod itself is unlike its other factions because its bringing in a whole new game to the DoW engine.. The main focus of this project is to bring to life the world of…
Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Try to use slope blur node to fake edge erosion and height/ slope variations in a copy of bricks generator to make color variations . Or flood fill node.