@The new thread idea: I wouldn't say the point of the thread is to get help on creating difficult shapes (Which I'm sure there would be plenty of) but rather to have fresh meat to chew on, On a regular basis. With the subject mater targeted at honing ones modeling skills. In said thread you wouldn't see the same Washer,…
Great thread! I was hoping that someone here could give me some input on this pice of geometry I'm working on right now. As you can see in the reference shot there is a beveled-in surface in the middle of the pannel and I'm trying to understand how to make the upper corners of the beveled area look like the ones in the…
I think there are plenty of resources for zbrush stuff if thats what you're looking for, i want to keep this thread focused on mechanical sub-d stuff. Now as far as modeling something like that by hand, whew, the simple answer to that is its a shit-ton of work. You just have to do it! I just happen to have a corrinthian…
There are some shading problems in these places: You need more geometry to support the curvature, add more edge loops and help the the shape to transition smoothly. I don't want to be the bad guy, but apart from that, the alloy wheel is wrong :D The calliper tells me that it's from an M series, probably M3 (E46 CSL), so:…
If you want to remove edges / optimize a model without breaking your UVs it s easy. CTRL+Backspace is max default shortcut to remove edge and get rid of vertices. click me I use Q for edge loops , W for edge ring and CTRL+ALT+C as collapse for shortcuts (just to let you know as it might be confusing) STL modifier highlight…
=l Sigh, and here I thought I was doing things the right way, fml. Okay, so why do you say that, perna? Because I may not know the theory behind subd modeling, and quad chamfer is just a tool that I won't be able to use efficiently till I learn the basics, or because quad chamfer is simply a bad method? Right now I thought…
Ugh. This is my first attempt at a complex high poly object(for normal map) that I have actually stuck at. I must admit, its driving me crazy! This has been on and off for weeks, I have kicked, screamed and felt like giving up numerous times. Never have I wanted to learn something which has frustated me this much! Anyway…
oops Sorry. It's my bad. the link wasn't right way to be shown on this board. the model below is what i'm having trouble to solve a messy wire-frame most of all, I've just tried booleans to union those two shapes. than spent much time to arrange its wire-frame. but got a stuck. :-( One shows curvy surface, other narrow…
@SignalFlare07 Glad the write-up was helpful. The lofted shape on the back of the receiver can be created with basic subdivision or with a series of bevel operations. Here's what the subdivision approach could look like. Start with a basic cage mesh and refine the shape with subdivision preview enabled. Adjust the…
This whole thread makes me wonder are all those thing gamedev related? Because support loops are big NO in game dev usually. How would you do LODs with those support loops ? Aren't hard /split edges and normal maps been invented to fix all this and editing vertex normals is a way to fix unwanted shading gradients on…