Konras, you are forgetting about why Helenek said about the couriers on the chests, they are not normal ones, they are unusual and can ONLY be dropped from chests. that motivates some guys to open chests, im on that group, i just open chests trying to get an unusual prismatic drake =] so basically im giving money to guy…
@xpload - qwigallo is right, the textures are really important for low poly models, study them and learn what you can get for you item @zicov - i like it, simple but a very good ideia it just appear a litle flat from the front, how it is looking at the side? @feracon - you can use dota 2 test, compile your item and replace…
I used to be so paranoid about it being flipped, because let's be honest, sometimes it's not super obvious in dota.. I'm a victim of it too hehe. What's been working for me every time now is just baking in xNormal and Handplaning those - I don't need to flip anymore because it outputs correctly, and for taking pictures in…
Don't know about those games, but my understanding is that it wasn't violence they were worried about as much as removing "symbols of death" or things that would make people "think about death." They have a precedent of if they have a problem, they simply ban that problem from being portrayed in the media so their people…
I think this was the thread I was looking for as I would EVENTUALLY Love to do some custom items for dota, even if they're just for fun. But I'm still very new. I've gotten the basics of maya down as I'm currently enrolled in a class but NOT enough to really understand how items are added onto a character. I have the…
You're right - the vines don't read as vines but as roots instead. Vines are typically thin and long, they also usually don't taper as much and often have leaves, flowers or other protrusions. That being said, I don't see anything wrong with those "vines" being roots in the final set. Perhaps what you had in mind was…
@ PrOOf That is an awesome shark. @Spudnik "But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality."--In Zbrush, you generate a 1024X1024 map from detail texture painting and…
Awesome axe!! Can we get some closer shots? I think you did a good job creating the helmet, but it looks too sci-face space to me and so doesn't seem like it fits this theme. The black metal and emissive red 'lights' are the main cause of this. Maybe if you changed the material to look more like metal instead of the…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
hey, my name is Moritz. I recently started modelling and already uploaded 1 item into dota 2 workshop. yet i ve been using blender and had technical difficulties all the time. most of them i could fix myself, but i ve been stuck on this problem for quite some time now: for my new item, it seems ingame grahics only use the…