I've used pixelplow.net in the past. Basically, you download an agent, upload your scene and wait for it. You can choose the computational power and that's going to affect the pricing. It's priced based on Ghz/h. Quite good for Vue renders!
PixelMasher, you have Payday cheaper [ame="https://www.amazon.com/Sony-40814Y-The-Heist1-Download/dp/B005QF1OSG/ref=pd_ts_zgc_vg_2445220011_3_i?ie=UTF8&s=videogames&pf_rd_p=1299558122&pf_rd_s=right-4&pf_rd_t=101&pf_rd_i=979455011&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1C9N3S7AXGVCS1MFSV9B"]here[/ame]. And it's for steam. The other…
Actually, I'm confused why would Arnold give a watermark? Autodesk bought out the company and it got integrated in the newest versions of Max/Maya. Unless you're using an older version, then why not either upgrade or use Mental Ray/iRay? Or like PixelMasher said, if you're trying to enter the game industry, drop both and…
@PixelMasher I have experimented with ue4 for archviz with the tremendous help with questions from some awesome people here. Thanks for the links. https://vimeo.com/221841457 https://vimeo.com/248089293 U can check out this guys's work: https://www.youtube.com/watch?v=UwEuSxAEXPA If I am correct, he is the one who sparked…
Thanks for the response pixelpatron.. it's interesting that you call out the juxtaposition of styles, as that was very much the intent of the piece! :) old, worn architecture and this really "alien" looking intruder. However, I think I didn't convey the act of intrusion well (how did this get here?) which would have told…
Totally agree with you guys Absolutely not content with my textures thus far Great suggestion pixelpatron! Will definitely do that Im running through some texturing tutorials now and learning a heap of tricks :) I will get my textures WAY better >D
Secrets that were not meant for public consumption! The man keepin' us down!!! Pixeltrails poisoning our skies!! (I dunno where it is, surprised it was gone as well ;) )
Such a high average suggests a junior rate in the high 50K's when it is in the low 30K's sometimes lower. I know a lot of my classmates assumed this when they signed up for game dev programs. The fluff they heard from the schools was very similar to what is seen here. The presentation (pdf) does come across like a positive…
@Pixelgorilla Thank you :) I am as well! @BrianDolan89 You're so right, they would make a great duo! Pretty cool how the stories can mesh together and the color schemes match. Thank you so much! :)