Hi every1. First of all im extremely new to all the workshop related stuff..but i did had a concept in mind which i made....plz give ur feedback advice and suggestions to make it better.. This is my 1st post in Polycount so plz correct me if im wrong in any way. TY hope u like it PS. i am making some more upgrades to the…
Lol, why do you think I even order from Amazon, I just keep the boxes! (just kidding anyone that does this needs help haha) Wouldn't that be kind of difficult? I don't know why but I thought there was some sort of way to highlight the area of interest and work with contrast or something to pull it off... I could try my…
well here is the rail/coil part without the dust cover/handguard. basically 4 coil units arrange themselves to create one whole coil barrel unit. (no idea if this even works. do projectiles have to move inside through the coil?) the barrel is essentially square cos the projectile itself will be a metal cube. since there is…
What do you mean? So that the water reflects the env? I'll have to research that :P Here's my updated for today. * Maya base * Mudbox sculpt * Bake displacement in mudbox * Offset the displacement in PS * Sculpt with the map in mudbox * In Mudbox, scult over the seams * BAKEE THE FREAKI'N CAAAAAAKE!!!!! * WIN PrtScn from…
Alismuffin: thanks man! LRoy: http://youtu.be/wCF3ywukQYA (thanks for all the help along the way bro!) Rion411: Thanks for you crits too man, and appreciate it! SCB: thanks, yeah I though the original concept had such amazing background stuff I had to see if I could do it justice. ablaine: thank you! true, I had some…
Hi all! I am still working on the head. I have no wip on the head for the moment BUT I have done some Zbrush tests that could be useful and applyed to the real mesh later. Here you go.. I dont know what it is, maybe a SCiFi clock radio? :-) Used with MAHcut MECH brushes, clipping brushes and shadow box (with a alpha from…
the thing is how clean should it be..? as clean as you need it... if you need the asset only for baking... its faster to do the final cleaning pass in Ps.... if you model a hardsurface asset for rendering and its only 200 pixel big on the final image it dont have to be that clean... if the asset is getting damaged and full…
Ah, I've missed the HP update. Looks super! Great job! First of, I think that you should add some stitches to the front, if you do that in PS or ZB is pretty much no difference. Lite [HP], the density of the legs and wooden parts is to high. I would match the wood detail with the cloth part in the front, remove all the…
Thanks Eric. Unfortunately most tutorials don't explain falloff and edge detection settings. So it mostly miss and hit. I get more predictable results yet with 3dmax fallofs and ctrl_occlusion/ dirt shaders with its curve based adjustments. As of errors I have mostly two kind of errors. The preview window stops updating…
Update: not much progress this week I've done some rocks sculpts. This is the first one I've baked down I plan on making 2 more. The material Is just quickly made in Quixel but I plan on making my own textures for the rocks in the future. The ivy still not quite right but I will fix sooon.....hopefully! ps. sorry for lack…