First off, metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in…
Some feedback from friends: Pretty! The two biggest things that stand out at first are: 1) you're missing the "layering" element of the stones. You have nice value difference and wear but you're not getting that "I'm stone made through thousands of years with layers and layers built up" part of that element of the texture.…
Your jeep was a good start, but more complex models like that would be useful - lots of parts. Try to avoid concepts that are mostly boxes as well - a sports car, some guns, etc would be good. I think this image of an M16A1 shows off the kind of complex shape interactions you should be demonstrating in your portfolio - it…
solid work you have there. I think your best looking pieces are: Ford Mustang colt 1911 zil 135 The Ford should be displayed in more detail: Different angles, close up shots. I suggest you drop the racing environment. The whole scene looks very dated and is by far not up to the standards your other assets are suggesting.…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
oXYnary, actually I'm trying to take the obvious stance: IF YOU DONT LIKE WHERE YOU WORK THEN DONT WORK THERE> PERIOD> But, I do know this is a serious thing and I AM watching closely and I want to know more about this (cause it's not just rockstar) I know one thing is sure, When my jobs suck, I LOVE to go home - I don't…
@NAIMA - Yes you can get the beta of Quixel's website as mentioned above. It is a full beta and uses all features of ndo 2 @passerby - The only reason i really want to try and convert this way is to make sure ndo is working properly. This feature would be perfect when there is no hipoly model to work from and all details…
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
The price seems to be good for 2x2GB modules - I haven't had a problem with OCZ so far and they are considered to be "quality ram". Personally I'd rather go with a PC6400 kit with the little to no price difference just to have a little more headroom for the future (unless you only ever plan to use the ram in a c2d machine…