Good job, overall you've made great progress. The head looks a bit small. When posting try to give more than one viewing angle, it makes it easier to tell what's off. Ideally I'd like to see a side view as that tends to be the most neglected viewing angle. Just to list some quick observations: 1) the boots look a bit too…
The team I'm working with is using vanilla Unity 4.something with no fancy shaders, so no point in learning PBR if it can't be implemented. I'm still learning the old method and getting used to baking AO/normals too. The deadlines are actually so crazy and it's a student project, so I recommended the devs use…
I just read all of that... Lets just say alot of people in the states think were not that many years away from another civil war. If the constitution was still being followed as it was inended by the founding fathers things probably wouldn't be too bad, but sadly that's not the case and its looked upon by many these days…
A homage to 8-bit game characters that haven't been done in 3D already (or barely?) would be pretty awesome. Example: some concept I was noodling about 3-4 years ago with based on one of Streets of Rage's baddies: The environments for these games were pretty amazing too, and to incorporate current generation 3D characters…
allllllrighty. let's get this thread going again. it's been way too long. revamped an old bloodseeker concept: a lich set i've been playing around with. the idea is that lich's bindings were hammered into his flesh, and magic runes were applied as an extra measure. i'm concerned that there's too much geo, especially with…
My name is David and I am the COO of Labpix Studios a small independent gaming company based in London. For the past year we have been working on our first game to be released on Mobile (and potentially Steam or ambitiously Xbox Live???). Our story is quite extraordinary as you could imagine with any startup and possibly…
I was just there last week. I would recommend trying to walk EVERYWHERE. the city is not that big. It takes about 3-4hr to walk from one side to the other.. You get to see EVERYTHING. It is also an amazing work out with all the hills. There is also golden gate park, there is supposed to be some bison in there. I never got…
At polycount we have artists with varying degrees of proficiency. Pro, hobbyist? Young, old? Doesn't really matter. We're all in one big pool, held to the same standards. Most people (myself included) don't care if you're 7 or 70 you're art will be evaluated on an equal level, regardless of any handicaps you might place on…
Artists and studios dont care where you are from at all, only governments do, and they usually make it difficult for local businesses to hire overseas talent. The only way you will get a job in a developed country (and I use that term loosley) is to have a very good folio. You cant develope a good folio if you dont have…
I've been working on a small project to get the hang of level design workflow. I started with quickly blocking the assets in Maya and importing them in UE4 to figure out dimensions and composition. Then, I wrote everything in an excel sheet. I chose a simple bedroom so as not to overwhelm myself. If you have any advice or…