some kind of liner or something liek that on the inside may be nice. You know how the inside of leatehr usually has that fuzz bit? Since these are like military boots or something like that, I could imagine the wearer may first put on a padded cloth liner, which could look pretty cool poking out the top. There should be…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
I agree with the advice of Ben. It just takes too long to see anythin. Loading times were a bit long in some cases. Don't split your portfolio in too much subsections. Maybejust differ between Modelling, Drawing and Digital Painting. To your work: Nice drawings. Akthough I don't like the Digital Panitngs. Those pieces are…
It's true that many believe in the Bible because someone told them so, and shun those who disagree, but it's also true that many immediately choose not to believe in the Bible simply because it contains supernatural events. My belief in the Bible, among other evidence, is based on the *historical* evidence of Jesus' life…
First off, I would say move your folio from WIX to Artstation. I'm on a decent connection and having your stuff load was taking some time which shouldn't be an issue at all. The format is poor as well as once you click on a piece, you have to then click the arrows to see different shots. Have them all on one page so that…
You've got to know what your goal is. The more narrow you can define that, the quicker you can get to it. The shortest path is cater your portfolio for a specific studio(s). Find the artist there, ask them questions, be as targeted as possible. Maybe if you can't get in touch directly you can find concepts from that…
baking in Maya works perfect as long as you do everything correctly :D Normal maps are fickle. 1. Got to have uv seams on any hard edge with enough padding and a hard edge on any uv seams (sounds the same but kinda different lol) I use a script that auto sets the edge softness and then if there are any big planar faces…
Not bad, your portfolio is coming along. For the site, the bouncing around is really annoying. I don't like the page jumping around every time I click a thumbnail. I had the tendency to move around between thumbnail clicks and got bounced back each time. For your work, what I see is that all your characters are female…
I think it's pretty common that College/Uni leavers find that their course was a waste of time (I can say I'm one of them as well). For me the course was under staffed and we where taught out of date techniques and information by most of our tutors, one left during the N64 era. So that should give you an idea. Now don't…
Thanks! I retopo'd the helmet today. There are still a few adjustments to be made, but it's under the 1.2k triangle limit, at 927 triangles. I got rid of the vestigial greek hoplite plume thing... just didn't look right after awhile. I still kept the forward plumes, which look more natural, and in character with 15th…