That seems to be my experience with Photoshop soft brushes too - based on the way they blend. I can play with the falloff ramp on the softness though to see if that makes a difference?
It's looking really cool. I would be careful in ensuring the hard surfaces don't seem too soft and lumpy. The stones in particular look rather organic and soft. I'm looking forward to seeing this progress! :)
Always have loved your soft brush doodles. Something about the soft brush mixed with the grain and the low toned black and whites that just always looked amazing.
But if the edge is soft and you have to put the low poly edge on top, wouldnt there be to much spacing between the soft edge of the high and the hard literally sharp edge of the low?
the blades look soft. might wanna model it instead of zBrushing. though, i heard the new zbrush (3.5) is getting better for hard surface. still, looks soft
The 'Realistic Sofa' , 'Fabric Embroidery', and 'Homemade Bliss' pieces all look fine, the rest though should all either be re-worked or scrapped. I'll be direct (especially since you said you're already planning to remove some pieces): The Cat piece is unfinished. Skyrim skull is too basic. Legend of Gus is over-reliant…
I don't believe being realistic is his goal, otherwise he'd use mental ray... I personally don't use tiled shot (I use tiledshot 0 or tiledshot 1 on rare occasions) because it kills post-processing fx and in games we play at normal resolution. To set up a camera you need to have a camera actor in game, and use that to hook…
Smooth groups are kind of silly anyway. What you really want is something like maya's hard/soft edges. Max's smooth groups are a totally stupid and roundabout way of getting hard/soft normals.
1. What color hair would you have, and 2. What would the name of your unicorn be? 3. How would you call your unicorn into action? 1. Sparkley Blue 2. Soft Feathers. 3. Ride like the spring air Soft Feathers!
You are correct, the edges arent very soft. But the model overall looks kinda soft so i would recommend the double chamfer method in order to keep flat surfaces as flat as possible. Looks good overall.