Start posting earlier in your process. Continually refresh your thread with work in progress. Bumps your topic to the first page, demonstrates you have the drive, and shows your progression. A couple threads on this topic, worth a re-read. * Why you're not getting any replies
Hi, sorry to bother you guys but i`m having a really weird problem with post process chains, i`ve been tryng to solve this and googled a lot without success. Maybe some one can help me out here. As soon as i add a post process chain to the world properties, everything looks washed out, like a gamma change or something like…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Hey. Thought I'd post an update on my progress. I've currently got the back and the head done, and I'm not too far off getting the torso finished. Was just wondering if I could get any feedback on where I'm at? My progress with it? Thanks. :)
I am just going through the list, this weeks progress - Just brought it into zbrush from marvelous, did a bit of clean up, but more to do. Got myself into a character gig, so progress might be slow for the next few weeks ;)
Thanks Ruz! This is very helpful! Feedback is always welcome! I've been trying to figure out a solution to make the hair more unkempt without altering the volume. The challenge I'm having is the hair cards clipping which causes shading artifacts. I will add a randomised twist to the upper layers and see if that helps, for…