http://www.planetquake.com/uie/ i think that may be what you want. yes, there is a limit to the number of models/skins that show in the menu. cant remember the number right off.
There is no excuse, EQ. Shame on you! I'm actually looking forward to 27, next year...it's one of my favorite numbers. Too bad the numbers following it start to suck.
I sometimes encounter an issue with deformed textures and losing details in some regions of my models, like normals or edge highlights, after importing my assets to Unreal. The reason being is that Unreal rounds up UV coordinate numbers, unless full precision UVs are enabled for static mesh: Here are some examples. Left is…
103 is a joke once you take into effect the proper number of unordered vertex lineaments within the capacious render volumes.. that number become more like 12.
Deviant Art Page > Gamestop Experience > Degree > Folio > Number of Trophies/Achivments > Resume > Number of Twitter Followers Thats about sums up the order of importance.
Set the tile sampler to use your image instead of spawning squares. Then set the input number of the tile sampler to whatever number you need, and hook up your rocks.
BPS requires lower numbers, and Static Mesh require higher numbers. Also, it's helps if you setup a Physical Material, no need for special settings, just needs to have one.
Which version of Substance Painter are you using ? I mean the exact version number, you can get the full number via the about window (from the Help menu).
if i was reusing stuff like this on a regular basis, it would probably be a good idea to give the pieces numbers for filenames and print out some screenshots of them with the matching numbers added