20-30k a year is way below industry standard if we're talking USD. http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg27 44k is the average for <3 years for an artist.
MonoGame's currently pretty broken on Mac too... been struggling with it for about a week without much actual progress. I also suggest Unity and C#. If you're still interested in XNA though there's: http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-xna/ EDIT: There's also the .net binding for SFML2 if you want…
The "tangent" is vertex data. The "tangent space" is the basis formed by the normal, tangent, and bitangent vectors in which the normal map can pretend to always be pointing towards +Z. MikkTSpace is an algorithm that calculates a pretty good, standardized tangent space basis in a particular way, completely independent of…
while attending GDC'05, i attended a presentation by Michael Fitch (Creative Manager, THQ, Inc.) that was titled "Pitfalls of the Working Lead Designer" and felt it presented rather valuable topics; brain fodder for the game designer. Michael Fitch's website (at the office): http://www.micrysweb.com/office/officeindex.html…
I have made a vehicle for a 3d cell phone game for a competition on gamedev.net. The vehicle had 67 polys and used a 64x64 texture. Besides that I had made some textures and graphics. All are in here: http://www.xs4all.nl/~tetsuo/images/DF_assets.jpg I was contacted a week or 2 ago for free-lance gig to make characters for…
thx !! thats what i need.. sadly i can´t get an issue of 2003 gamedeveloper magazine but i think as a short and small reference it sould do it, i will ask my proff extremetech stuff is interesting and is using a lot of additional references.. thx again! :)