Nice. Looking forward to seeing it come along. Really funny you mention the laser beam eyes. That's what I'm doing http://polycount.com/discussion/169758/pc-csgo-desert-eagle-no2#latest
haha, i thought the worst part of the teaser was how un-Mars the desert looked. all the images ive seen Mars has dusty rocky loose soil and not dry cracked lake bed surfaces.
Topic for concepts: Steampunk Animals - 10 water type - 10 forest type - 10 dino type - 10 desert type Please write info about price for this order, send portfolio to email below contact: topgameassets@gmail.com
#Student So I've decided to attempt to create my own game, to push my skills, starting with a small aged hub/base environment, in the middle of the desert. First asset that i have created is a ship/shuttle landing pad... take a look...
So, after a few smaller test projects. I started a new portfolio piece. My main goal is to create convincing desert lighting and mood, also model something more complex than my previous works. First blockout render:
My final entry is ready. The Desert Rats 'El Alamein': Having a few problems uploading the mod files, hopefully will have better luck tomorrow. EDIT: Finally managed to get it published on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=614123359
aesir: you'll get your perfect world, at least modelwise, right now its a solid piece but i already planned on mking the wings animatable :) arrangemonk: how comes? the personification of scotland, how could he be in a desert? xD thanks guys :)
Nice new design guys. Only one problem. When I search Google for polycount forums and click the links (e.g desert environment), it just goes straight to Polycount main forum page....its making it very hard to do research...
Hi Guys, This is my Reference chart, for this post apocalyptic version of Sejuani, i will do a mix of mad max and this marvelous japanese toy art. in this case my art direction will be more close to a urban /industrial than a desert punk style. Cheers!!!
You're already doing abandoned/deserted man-made buildings. It's good to show a range, so you could do a clean sci-fi interior setting, or do a landscape type scene, or a more cartoony hand-painted scene of some sort.