HI , i share my last project A WWE Raw Low poly arena using Unity for rendering, so in real time! I'd like to have some feedback, so don't hesitate ! ^^
Here is a few Marmoset renders of a WW2 grenade that I modeled a while ago just never got round to posting. Its supposed to be a first person model. C and C welcome.
It depends what you want to do. There are plenty of great videos at 3dBuzz when you are starting. http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=292838127fecccd8b151c72003546386
max 2010 with xoliul isn't a perfect match for max scanline bakes (or our max handplane output). The 3point shader fixes this: www.3pointstudios.com/3pointshader_lite.shtml
Started learning DirectX and C++. Going to post the resources I use if anyone wants to follow along. Reference: https://www.3dgep.com/introduction-to-directx-11/
Here's an older tutorial but it gives a decent overview of UV mapping. http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1337#.UKerZIfO1DU