I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Hi! Cool stuff, fun ideas there! :) So, the first animation, the guy with the chain. A few things: * It's really important to get the arcs nice and smooth, especially with the visible trail. It just looks dirty and unpolished, and many studios won't accept animations with even cleaner arcs (but still with small defects)…
Hi anglorum! I like how the concept came out. At the moment though, I feel like were not looking at the same orc head in 3d. The concept orc head looks menacing, the 3d version almost looks like he was a nice guy. lol. You've got some great colors in the concept. Try workin in those purples under the eyes, make his mouth…
Not until someone finds a reliable way to block forced updates (which MS doesn't try to circumvent). I like everything they're doing with the OS, but I don't want to risk MS pushing an update onto my machine that breaks everything I'm doing. I usually like to update once every 3-4 weeks, once I'm certain that there'll be…
You can also set up one of your wacom keys to switch between monitors, it has a bug (feature?) that forces you to press once to switch to 1 monitor and press twice to switch to the other monitor. So sometimes it's a bit confusing exactly how many times you'll have to press the button, causing you to switch monitors three…
I like to approach all works as new fantasy worlds by default. When written right, these will gradually draw you in, explain beliefs, fears and expected behavior without forcing an encyclopedia on you. What really matters is if the game and the story are actually good - the rest is merely a world-building style. I've seen…
@Noren Thanks Noren! The entire model has been modeled with box modeling. What I did with the hand is I modeled it separately, then for the fingers I did an extrude, slowly adding details individually. The fingers were always attached to the hand. The thing that messes me up is this guy uses tris, and I know that tris are…
@Brian "Panda" Choi So I played around with some asymmetrical designs and broke one of the horns off. The other part of the horn is in the forefront. I'm gonna test some different areas to place the horn to see what looks best. I also added some sort of drapery from the other horn that will have an Orc symbol. This vastly…
I think it is the way the brush resamples itself. For planar objects you could go to the Picker palette and switch it over to Once Ori. Another setting which I find works well for both planar and round shapes is to leave the picker at Cont Ori/Z, and under Brush>>Samples turn on buildup and contssamples (buildup seems to…
Hello Kano, really nice stylized asset; I especially like the wood rendering. If I had to crit any of it; the details are pretty evenly spread out on the whole asset making the viewer struggle to know where to look. Focus on a/b/c area of focus, supporting visual, arc to lead back to main. I'd get rid of the blue detail at…