I've grown fond of projection painting. I haven't done any texturing in a while but when I did I was experimenting with using applications like Mudbox, 3DCoat and zBrush's zApplink plugin to texture. The ability to jump between Photoshop and 3D space eliminates the guesswork of painting on your flat texture, and then…
I agree with CookedPeanut, I normally scale down a larger map. However I find that using the CUDA renderer instead of the default bucket gives really nice results. However some graphics cards don't like it. I have a 770 at work and just crashes but a 580 at home and works fine. A 4k AO on CUDA using my 580 takes about 45…
looking at final projects is also a good learning... i learned a lot form this project here... https://gumroad.com/l/bdjJb https://www.artstation.com/baovu/albums/58280
Here is the link to everything used for the bake including the resulting normal map from Xnormal. Thanks Earthquake! https://www.dropbox.com/sh/58nauexstfzfc4m/AADLB21Fa2zPt_fJZQxyfDO0a?dl=0 Im afraid I dont quite understand the question. Aren't the pixel sizes all the same in this case?
Like: Metroid prime 2: it never gets old no matter how much i play. currently on my 58th play through. always seem to finish the game 10 hours 8 minutes into it. I had wished more stuff about the chozoo would have been brought up instead of all the Logs and Artifacts on them, Other M shed some light but ruined some stuff…
Alright, I may not be aware of the law. Please cite where this is prohibited in US law. What I could find: and source: http://www.out-law.com/page-5810 Again this may be incorrect/outdated, so feel free to cite your sources
She genuinely does look amazing, especially seeing her rendered. There's still something odd about the bottom portion of her face. I think if you grab everything below the middle of her nose and move it back about a cm, it'll tone down the slight chibi look. Also, maybe space out the verts below the corners of her mouth.…
Alright, so maybe I'm more stubborn than I thought. Here's half a high-poly model, everything from the bottom of the barrel and up is in its final form. Comments, critiques, etc always welcome. BTW, this is about 58000 tris.