Nice work, I particularly like the birch! Could be cool to get a set up of the birch with these 'eye' shapes you often see in them: http://www.featurepics.com/FI/Thumb300/20070729/Birch-Tree-Looking-You-395440.jpg http://www.rbge.org.uk/assets/images/Paxton_Birch%20Bark.jpg
Take a look at demo reels for other artists. The one at http://vimeo.com/39330892 is a rather nice example. Among other nice features: * Start with your information * For each character, start with a title card featuring a view of the character from (roughly) the top of the head to the waist or mid-thigh * Place each…
I still like 32 inch hdtv for monitors, some are just amazing in both color range and quality. If one were to move away from the tv and want a gaming + art experience... then something like the LG Ultrawides. They are made for gaming and workstation use (graphics). See:…
I think first and foremost you will have to detail your computer use to us a little further in order to get valid feedback. Most of the computer ergonomics recommendations available online deal with the "secretary" setup (ie mostly typing) and while this can totally apply to programming, everything flies out of the window…
This creature was based on Dungeons and Dragons monster manual. 3977 tris and 1024x1024 texture resolution. ZBrush, Max, Photoshop, Marmoset Engine The Salamander
I wanted to go with something very simple and stay true to the original texture of the gun for my first go at skinning this. Next time I'm gonna go wild, but for now I really like how these colors turned out in game, I think. http://steamcommunity.com/sharedfiles/filedetails/?id=398978212
Hey man, check this out: http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ And here is the corresponding Polycount thread: http://www.polycount.com/forum/showthread.php?t=39516
Thanks! I tried altering the unit scale during export and it seemed to fix the size of the hammer but the position was way off. I wasn't able to get it into place and I think it's just something to do with the .FBX files in general. Using Wall Worm for SMD Importing and Exporting got a perfect result with no repositioning…
To Begin I will be constructing a udk level based loosely around Tim Hill's concept below I began with a paint over to show the separate elements I need to construct I began with the Stairs central to the image They stand at 396 tris I also in a peer challenge to make a book and texture it I created the following which I…