I have spent over 2.5 years working in Unreal Engine to create 100 post process shaders. Each shader has a few images and a video showcase. You can find all of the shaders here! For those unaware of what post process shaders are; they are like materials applied to your screen using math to create new cool effects.…
I have been getting this same problem with 2.5 D when Im making tiling textures...I drag out some tools and it crashes with no warning...no idea why? but best thing you could do is just save like every small step of the way...I don't remember previous versions being this buggy with 2.5d, r5 I remember was way more stable
I will be going for an effect like this for the hands, except that smoke will be shadow, so dark, instead of light. This will give me a chance to do something better with the background, instead of having it pitch black. http://fc05.deviantart.net/fs26/i/2009/242/2/2/Smoke_Skull_by_MagooPV.jpg the highres images: a:…
Eric: http://forums.cgsociety.org/showpost.php?p=6400502&postcount=246 These are issues with every baking tool, not specific to maya. [edit] Not entirely true i guess. These issues exist in max, but you can fix them by manually adjusting the cage. The "cage/envelope" in maya only sets the ray distance, not direction. In…
If mental ray is going to be your rendering engine I'd recommend tutorials by Jeff Patton. http://www.thegnomonworkshop.com/store/category/205/ http://jeffpatton.net/blog/ Also, when doing actual lighting/rendering don't fall into trap of randomly adjusting stuff hoping to get cool results - find references first, analyze…
You're in luck. Someone on Neogaf recreated the shader for you. Even including a playable demo. http://www.neogaf.com/forum/showpost.php?p=116699387&postcount=235 Also, here's a follow up post by M3d10n (who's a developer). "Correct. The levels already need an unique texture wrapped over all static geometry for lightmaps,…
hehe thanx this screenshots are from 4th level (225 k faces) of multi-res, i added some details on level 5 (1mln), but blender crushed ;/ but there is nothing to grumble- its free and sometimes i working on meshes more than 1,5mln and there is no problem- just bad luck. about the design- this is totally freestyle, i just…
Doing small models like this is loads of fun , yours are pretty good, but you could really get more detail in those textures. Here are some i did a few weeks ago for a contest on another forum: submarine, 128 polies, 128*128 skin with alpha: the foam around the boat is also incorporated in the skin but part of the alphamap…
Its a basic entry level tech job, so its not something i'd recommend as a career choice. You're probally better off sticking with tech support and stupid people Honestly, I make $2000 a month before taxes. Thats only $24k a year. Luckily my wife works and we have no kids or insane expenses. But its better than most other…
Agreed with Tits about the shrinking the head. The body is usually 2.5-3 heads wide and this is looking more like 2. Fixing that would also make the hands look more in proportion cuz they're tiny right now. And personally, I would lose all the pores on the face, its bordering on the uncanny valley.