Ror, how old is your daughter? I have a 2.5 year old boy <soon to be 3> and I'm wondering if this is something he'd like. He sat through 1/2 of Curious George when it came out.
And another one... "Faceless" Done for the Steam Game "Unloved". Here on Artstation: https://www.artstation.com/artwork/q2QPR Modelled and textured in ZBrush, Materials in Substance Painter. Rigged and animated in Blender. The Budged was limited and the creature was done within 2,5 days. Comments and Critics are welcome!…
You can create a very functional folio website in Photoshop using the web photo gallery option. You can edit all the html outside there, and improve as you go. [ame=" https://www.youtube.com/watch?v=a4ua8N0QY-8"]photoshop cs6 - Exporting web photo galleries 135 - YouTube[/ame]
soo, the kickstarter is past 2,5 million with 49 hours left. not sure about 3 million but at least 2,8 seems likely. second concept art was released: http://nma-fallout.com/forum/album_page.php?pic_id=4994 colors feel a bit bland but overall it looks great. i especially like the vegetation.
3d studio MAX 2.5, Quake Army Knife, Polycount, Skindom... I was around 12 years old and I'm now 30. A damn long time to do 3D. Lost the spark after a couple of years doing it professionally... Started my own business. Best thing I ever did!
to work it out.. 1/255 * <whatever number you have> the cutoffs they list are per channel - not an average. so no individual channel should exceed 140 or drop below 35 (or whatever) and yes - you should be able to invert roughness to get glossiness - it's a linear image so there won't be any wacky behaviour
fletch - if it's just perspective reference you shouldn't have to bother with ngons. intersecting primitives is all you need. Sketchup and Silo don't really cut it for me in the blockout department, because of the lack of cameras. +1 for Blender 2.5 if you'd also like to render out shadows and AO in addition to the…
That's... not a normal map. It's just 128, 128, 255 blue with the displacement subtracted from the red/green channels? If you want to make a normal map from a heightmap, go use something like nVidia's normal map filter, but it won't be as good a normal map as say high poly modelling the dartboard and baking it.
Figured it out. It appears that going straight from 2.5 edit to draw (Q) instead of edit on/off (shortcut T twice) fixes this. All the tutorials I found for this workflow just say hit edit twice, but if you're dumping meshes on top of meshes this seems to eventually cause problems with the depth perception.
I'm 5'8, 9stone 8lbs (about 135-140lbs). I'd consider myself skinny. It's weird though, I haven't lived an active life for a while, but I've still maintained my skinny physique and can get a 6-pack when tensing I am only 17 though (18 in Oct)