deleted my 1.5 million sub level for now. I should use more the Inflated Trim Dynamic and Clay Brush + standard brush . I did use my own photos as references.
Im sad cause i have just 1,5 year experience and when i saw works of famous CG game artists a understand the my skil is about zero and i can nothing :(
It was printed with the 1.75/1.8mm filament makerbot sells. The layer height is 270 microns. I've done prints at 100 but to do this size at that resolution would have taken 1.5 days to print....so...yeah :)
After reading about what you needed and the reviews, the last one you linked should be fine http://www.newegg.com/Product/Product.aspx?Item=N82E16820145598&cm_re=so_dimm_ddr2_800-_-20-145-598-_-Product
I think you could rotate the handle UV island 180 so it tapers the other way, and then could probably enlarge everything to the point the blades span the whole UV square. Or near dammit
miauu's Objects Replacer version 1.5 is available. Changelog: - Added an option to use multiple objects as replacements of the objects you desire. Video demonstration: https://www.youtube.com/watch?v=2l9xb6QtDdc&feature=youtu.be
Hey Ben I tried your smoothing tutorial and this is what I got after baking my normals in Xnormal. Smoothing angle was 180 and everything is unwelded including my uv's. Any suggestions?
Aww thanks all of you guys. Had a good day. Drinking at the bar, Drinking at the beach, and beeing at school now typing this message. 1.5 month left here at school in Vancouver. Thanks guys!
I video taped during the initial start of the engine. It made for some cool footage... especially since my distributor was off 180, so the carb backfired into an atomic sized mushroom of fire :D
what does you mean with slow..? during painting or sculpting..? are you using large sculpting brushes at 1,5 mio..? sli wont affect mud or maya... only if you are using gpu renderer...