Yea, Michael Bay has decent enough pacing. It's the characters, the writing, the dialouge, the retarded minority robots and plots that make no sense that bother me. Give Michael Bay a solid script and direction to take an action film and he'll nail it.
YES, I've been wanting this very much as well. I've looked on google and on forums, but alas... haven't found anything.... If someone could make a script that lets you lag the brush like that and control the distance, I would implode.
In CS4: File > Scripts > Load files into stack... Dunno if it was there in previous versions though (for anyone else reading this). Edit: so after testing this, it actually creates a new file and then puts all the images in layers there. Easy to copy over though.
What program are you using? If Max, then there's a script called "uvHelp" that is one of those "can't live without" tools. I wouldn't even attempt to unwrap a model without it now, and it's free. Look it up on Scriptspot.com, or the Max Plugins thread.
Wow! Thank you, rollin! This is exactly what I needed... The script works perfectly... I can't believe how easy it was to implement. It's nice that I can reference the new mesh just as easily as standard meshes.
You could probably write a cache script that just snap shots front pages for you automatically every week or so... depending on your web programming skills of course lol. Thanks for the site, much appreciated.
i think there was a script on scriptspot for doing that. you probably use 2009 then? Because in newer versions it works out of the box a quick search didnt turn anything up, though. i swear i've seen it somewhere :(
If available, look for a "face weighted normal" script for Blender. That will give you these sorts of results with really no effort on your part. Small faces count for less in the vertex normals so it looks like the second shot above.
if I run the script when I have a control vertex selected it does nothing. That's to be expected because a nurbs control vertex cannot be converted to a face. And a control vertex is not a transform - which is what the 'ls' command excludes.
You know Max 2014 would take a long time to open for me, but with 2017 it's like 3 seconds. I have practically the same scripts and plugins installed on both. Sorry I couldn't help more.