Question in the title. I know it can't be all crazy with no type of sensible vertex flow, but does it need to be as elaborate as the physique of the body? I would presume not, especially for baggy clothing items, but just wanted to ask.
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey guys, I'm trying to wrap my head around the setup explained in this article. I think I've got it, I'll leave this stuff as a resource encase anyone else here is looking for similar information. Thanks
Looks good shouldn't have any worries, all the shapes/silhouette are quite nicely readable so imo this HP should bake down without many issues...if any.
Hi. I am creating the game on a fairy tale A.A.Milne Once on a Time Engine: Unity3D. Short description: Adventure, width line script. It is a fine story. Player will be interesting, to know, what will happen further. Hi will be able not just to go throw the story, but to walk in the world and will be have some sort of…
Merry Christmas and Happy New Year! Let the happiness and joy fill our houses! it took me 4 hours to model and 2 hours working on video in UE4. Please enjoy! https://www.youtube.com/watch?v=pUXJzHDWYYk