you can check out Ninja Topo. It's a script ive started to help in re-topology. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/ninja-topo [ame=" https://www.youtube.com/watch?v=drQsYROMgrU"]Ninja_topo - YouTube[/ame]
Heh, I didnt find a way, but I helped Miauu create the Easy Peel, part of these scripts: http://miauumaxscript.blogspot.bg/p/miauus-script-pack-vol2.html . Basically It does what i've described in the previous comment. This should work imho:
ya I will see what I can do with the script, and making it respect hard edges. Just need to make the script figure out which face a vertex normal belongs too. will do that when I get home later tonight.
He probably meant PBR, but PBS works too (Phisical Based Shader?) At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders. You may need a tool/script person to do that for ya.
They messed up vertex snapping in 901 as it was flawless in 801. Anyway here is a script I wrote for snapping the center to any selected vert. https://www.dropbox.com/s/hknbo7o71xrcd4u/Set_Center_2_Vert.zip?dl=0 Just select a vert and run the script :poly121: cheers
Thanks for the replies! That would be great if someone could provide the script lines to just output a list of individual triangle verts + tex coords as ascii text. I don't have Max -- is it pretty straight forward to configure it to use a script when exporting?
ah perfect thanks vig and prof, I really should learn how max scripting works :P I used Jim's tools and tweaked his script with your bit of code, minus the $.pos = [0,0,0], works like a dream :D
hmm, by the way, is there a script or plugin which switches off all the 2.5D tools and maybe a script for photoshop commands (i really hate to use a submenu for changing the size of the brush)? I heard that ZBrush has a very flexible and easy to edit UI...
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Hmmm for VNormals you have the wonderful NoorsNormalsThief script that still works pretty well, I'm lucky enough to never had encountered a bugged projection UVs, but I admit I use it quite rarely. For the cooking you're right, probably not worth worrying like that, I thought your question was on the grebble part sorry ^^"