I've been working as the sole programmer on this project and am looking to have it completed by March. The basic gameplay/networking and database work is all done. I'm now focusing on polishing the game, revamping the combat, and creating new content. I'm waiting for the animations to be redone before I make a video of the…
I've always heard animating a cat or a horse can both be really fucking hard. There was a story about a pixar animator that got hired entirely based on a single realistic animation they did of a cat. I think interaction between multiple characters is really tough because it's a whole other set of limbs that you have to…
Hey guys. I was fooling around with a stretchy IK arm rig the other day and I wanted to try making a dhalsim punch animation to try it out. So does anyone have any fairly generic looking muscular male arm mesh that they would share? I would ofc give credit if I were to show of any of the work I would do. Thanks.
The Story of Frozen: Making a Disney Animated Classic (Tuesday at 8pm on ABC) www.dailymotion.com/video/x24vqya_snowman-clip-the-story-of-frozen-making-a-disney-animated-classic_shortfilms
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
I had no problems exporting animated collada with the autodesk plugin. Did you try the bake animation setting in the exporter, since your joints are animated indirectly?
So, I am working on a game for quite some time now, but i really don't like how the animations look and I want it to be improved. I began to look for some pixel art animation tutorials on digital tutors and similar sites, but I couldn't find anything. Maybe you guys could recommend me something? [a tutorial or something]
Hi guys, I made this animation together with Michael Perdieus back in 2001 as our graduation project. I still like it a lot and couldn't help but feel that back then our animation short never got the attention it deserved. Hence this post, happy viewing all :) [ame="…
The project I am currently working on calls for a character that is having animation retargeted to it. This character requires a secondary and a primary rig. Both are separate from each other in their own scene. The primary rig will have animation retargeted on it and we want to attach the secondary rig to the primary rig…
Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…