I see ! Yeah the way Blender has different "sub types" of curve objects is really quite confusing and IMHO in violation of the main design philosophy of the software since no other object type behaves that way. Glad you got it figured out. - - - - - A new question : Is there any addon out there allowing for the rapid…
Hi there again @Tiles I think you are missing my point by about a mile :D Well of course the file in question is packed, as it is what "Automatically pack into .blend" does, and both the UI and behavior indicate that it is. My hypothetical at the end of last post was only in reaction to your suggestion that if it was…
Here's another one I don't get about Blender's rotations and pivots. I rotate an object and can scale it across one axis just fine with the Transform Orientations set to Local. But if I freeze transformations (killing its local transforms), and create a Custom Pivot mimicking it's previous local transformation, scaling…
@rollin I think I understand what you mean. Blender's keymap configuration is quite convoluted. There's already a post about it on right click complain: https://blender.community/c/rightclickselect/nqdbbc/ I think you want to use the move command only when clicking on a vertex/ selection yes? not when you click anywhere in…
This is true. Even manually setting up Maya Navigation as Pior noted can lead to the knife tool being stuck in the screen when invoked. To set this up there are some settings within the knife tool that you need to set to pass through the Maya style navigation. Check out the 2 expanded entries that pass through maya ALT…
Hello ! I suppose the naming aspect also came up on my end because of other lattice-related addons I already use, which are already populating search with other "lattice stuff " making SimpleLattice hard to guess/find : That said this is trivial to rename on my end, so obviously not the most critical thing to adress :) And…
The two most interesting ones are both continuations from last gsoc imo: Antonis Riakiotakis – Painting tool improvements Mentor: Lukas Toenne This proposal will target usability, feature and system design improvements for Blender’s paint system. Unification of symmetry and anchored and area stroke modes, curve driven…
@renderhjs thank you so much for making this! I had a little time today to try it out and I will definitely be using it! I love the UV editing tools, really useful and powerful! I'd advise against adding default hotkeys to certain tools (like the align tool - believe it or not I had already assigned alt+arrow keys to…
@pior What happens if you mark sharp all your UV-seams then apply an edge split modifier first? I'm pretty sure that process does not destroy the UVs of the object but should mean the splits are already present in the mesh before you run the Textool flatten to UV. It works on my really quick test object but with more…
@justo Haha! Maxi to the rescue. I've just started experimenting with the unwrap workflow myself. I've been using Rizom for a few months now so I didn't really bother as the Blender workflow seemed very frustrating with the weird selection disconnect between the 3D view and the UV view. I'd like to master unwrapping in…