this was already pointed out, but when you choose what goes on the bump node. You have to make sure you pick normal bump, not bump. Then set it to 100.
I have a few questions on normal map painting in DDO. I tried to add detail to the normal map and it advised me to add a bump map to it. Will the automatically be added to the normal map when I export the files? Also when in the bump file and in paint mode I could not figure out how to invert paint, I wanted the strokes to…
Hi ghaztehschmexeh, What you are looking for is the "Bump" map. It differs from height in that it is not used for displacement/parallax -- its only purpose is to bump the normal. It's a feature that has gotten even more love than in the original dDo; bumping is handled in real-time in 3DO for a faster previewing…
Have you tried unchecking "flip green channel" in the xoliul shader? When you used a standard material did you place the normal map directly in the bump map slot or did you apply a "Normal Bump" to the bump slot and put the normal map in that? Just putting the normal map in the bump slot will treat it like a standard black…