Thanks so much for all the great advice, it's exactly what I was looking for. Unfortunately my 5 year old computer finally bit the dust so I've lost access to 3dsm until I can get back home in about a week. I am currently downloading the PS CS3 trial so at least I'll get an opportunity to practice in 2D space. Again,…
the texture is a bit washed and blurry imo. I really think some quick adjusting of levels and contrast in photoshop would make em stand out more.. might run some unsharp mask filter over it at places also edit: hmm i couldnt resist givin it 2 mins in PS: what i did was apply an unsharp mask and a bit of noise, adjust the…
a quick visual helper is to drop your shot into PS and play with the levels to see what contrast you really have. As is you currently don't have any real pools of light you still have a pretty evenly lit scene. To see what i mean drop the levels so that you have 0,.5,150. Id also extend the light from the lava so that it…
:poly124: another zero. lol hows this? i made it smaller, shifted around some other things. i have a couple more project pages and im ready to upload...if i knew how to ftp that is.... PS. ive come to the conclusion that the bottom "graphical" portion of dreamweaver is pure and utter shit. half the stuff i want to do down…
I know Low Odor was having tons of issues with it at work. There is a few hot fixes that he installed, so far it seems to have worked. I think this is it but I'll ask him tomorrow what he did exactly. http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178 We're using the 64 bit version…
Thank you very much poopipe. it's a simple and elegant solution . I used same powr2 before 1/ as multiplying factor for noise iterations and it 's much closer to what Filter forge does now. It's still works not well for something like 32x2048 pixels , a scale factor I do for asphalt painted lines but my guess it's where…
So this is something I've been struggling with at work. Whether it be the arch of a headboard isn't as smooth as the reference, the spacing in-between parts of the model are too wide/small compared to the reference. This part isn't as thick/thin. You get the idea. What are so tips you have that help you always nail…
3rd year Game Design student, looking for a possibility to complete my internship remotely (~1 month). Environment, modeling or texturing positions would be best, but I'll consider all offers. Can be unpaid. Email: samuelhip96@gmail.com Discord: samuelhip#5766 Programs i use frequently: - Maya/C4D - Substance…
Hey everyone im just doing this big piece well its big for me anyways but it would be great if i had some guidance and feedback to help me get this done. right now im blocking out and playing around with things i can add but i cant see every angle of the tank so any ideas would be great. im looking at other tank references…
Hi there! I've searched the forums for some guidelines on how to sculpt metals in Zbrush. I'm not very skilled sculpting, and I'm a bit lost on where to start to make metals look like metals. Usually I go with 3dsMax to make hard surfaces, but it doesn't seem feasible for this cartoony/damaged/weary metal cauldron I'm…