I don't knwo what you're talking about Daz - I always put tons of crap in the stuff I do. Most of the time they ask you to tell them everything you put in, so there's no surprises, but I usually don't bother Let's see. In SSX (1 or 2 I forget) there's a city track, and in one of the back alleys I made a bowling pin-layout…
You guys will love version 2 if you're only using the 1.55 demo. There were huge improvements to the tools and performance made. The 2.2 update which was just announced promises further improvements to the Zsphere tools which are an excellent way to approach character creation. The interface isn't bad... just different.…
Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very…
If you haven't made a game or several it will be impossible to answer those sorts of technical questions, or even know which ones to ask. So, you could learn how to make a game and make one...but that takes a long time and divides your attention. So then, if your goal is to get a job as a 3d artist, I think it's better not…
Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…
Hey there man - thank you for being a good sport, as contructive criticism can often be seen as what it isn't. So - basically based on the video I am still convinced that the style is really not *just* coming from the backstory, but at least half from the tool itslef :) You're pretty much in a similar situation Tor Frick,…
I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…
My suggestion would be to make your "projects" all on one page, something like this: Project 1 [Thumbnail][Thumbnail][Thumbnail] Project 2 [Thumbnail][Thumbnail][Thumbnail] Project3 [Thumbnail][Thumbnail][Thumbnail] This way I know you are showing me all your pieces and I won't miss one. I will also be able to see the…
BarMeyers82: Thanks dude! As for the stones, it was pretty strait forward. I sculpted a couple of different rocks and copied/rotated them around the canvas. I eyeballed the ones that were on the edges. I knew there would be a seam, but the healing brush is your best friend :) As for the mud, it was just a variation of a…