Hey everyone! I would love to know your honest opinion on our studio showreel (All done in Blender) https://www.youtube.com/watch?v=nImuBKWlWno Many thanks! Sam
Gave it a try out of curiosity. Here's the multi-sample method in a stripped-down surface shader. I had to change the handedness from the code above to match Unity (changing the sign of the operation when sampling the e and w values from + to - and vice versa).Shader "Debug/Normal Map From Height" { Properties { _Color…
thats quality! I really like it. The face reminds me of a person I work with. The hair looks great! Crits: - Spec maps seem off, they are kind of shinny. On Treena's flesh it is ok because she could be in a hot humid place and kind of sweaty. But the same spec on the cloth parts is making her look like she's made out of…
hey nick....in all honesty. there are jobs out there in "smaller" companies where you can still make art. and these jobs can be REALLY good for you in the short term. you'll learn very important things like: working w/a team, learning new tech, dealing w/studio politics etc. then....after a year or so, you can move on to a…
Hey Ace, this is turning out really cool and can't wait to add new items to the shader I'm working on. I just opened the shader in mono dev to see how you were handling the multiple lights and wanted to see if you were using a lerp to blend the lights on each other. I was wondering if there's a really big difference in…
Oh wow, these are amazing! As someone with a starting interest in VFX, seeing your progress (and breakdowns) are super interesting. There are just two things about motion I can't wrap my head around that you've solved. So if you don't mind my asking: How are you animating the trails for projectiles? Dark Star Lux's Q and W…
no one mentions the 12th being directly referred to as female? i dunno, im hopping back into this series after missing... all of 1,2, and 3 (lol), but im going through them now. Seems like more of some good story stuff going on with the ship going to Earth w/ all those other cyclons onboard. this episode seemed to be…
Hey Arman, I agree w/ the crits thus far but just wanted to say your work has come a long way in the past year. There is ALWAYS room for improvement no matter who you are, but I just wanted to give kudos. If you stay focused and continue to work on your stuff you'll be ahead of the other artists trying to break into the…
Sage, I think you might find a lot of help w/ the vertex paint process if you use a little script called pits'n'peaks. I looked for it on script spot and was unable to find it. I know I have it on my work machine if you want me to dig it up. Basically, it calculates angles and sets the vertex colors. From there, I…
Yeah i definitely hear you there pior. I've noticed some bad habits of how I set up faces as almost skeletal (primarily cheek bones and eye sockets), but when I look at faces there's quite a bit of puffiness around the eyes, and the transition from the cheeks to the mouth should be very fleshy. Honestly, (since we are in…