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Hi The pwnisher asked artists to make a 3d vehicle animation. Here are the top 100 3D vehicle renders of 4,280 submissions | Endless Engines Great for reviewing different styles, I really like the pixel art one at 1.43. 😊
To be honest i would try a bake without exploding. I have done countless hard surface models with high/ low res baking and the only components i explode, are components which shall move in game, such as wheels on a vehicle. If i left them in place, under the vehicle and under the ground plane, i would bake in AO shadowing…
goth - I think it was actually a blow gun (seriously, someone here got in trouble at some point for shooting a blow gun in the office). Lee3dee - I actually interviewed here as a level guy and didn't get the job, so I turned around and applied as a modeler and got the job. Once I got started, it became obvious that they…
It's all in the implementation, Sundance. It has little, if nothing to do with the engine. Code for vehicles is done in the game code. Think of it this way: What engine features would affect vehicle code? Lighting? Netcode? Texture rendering? Physics? Oh wait, yes, that is also done in the game code. I just added vehicles…
...additionally, a few insights shared by other vehicle artists that I found were very useful: https://80.lv/articles/vehicle-production-for-games/ https://gamesartist.co.uk/citicar/
Hey there, I keep running into the same issue in my projects and I am surely doing something wrong so any advice would be appreciated. This is using 3DS Max and creating game-ready assets. I have created the low and high poly versions of a vehicle. These vehicles have lots and lots of components that I have separated into…