Hi, I'm having trouble getting some CGFX shaders (namly the IcUber Shader from http://blog.leocov.com/p/downloads.html) to work. I have an Nvidia Quadro FX 3500 and am running DirectX 11 and have all the latest drivers as far as i can tell. However when i link up all the lights and texture maps it stays pink, i never get…
Thanks for the kind words @Eric Chadwick and @poopipe . I'll try to share my work a bit more than once every 3 years this time if work/family life allows :)
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Yeah, i think before think too much about shaders, you need to improve that texture. Also keep in mind that a shader isn't an afterthought. All shaders can be a little different, and you should create your texture content specifically for your given shader. This means previewing your work in the shader while you're…
This looks really cool! The fringe especially reads really nice. For the main part of the hair, you could use some cards with a really thick textures, like an almost solid white alpha to help fill the gaps as, just now, it looks like you can see right into the scalp The shaved section is reading a bit patchy.…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
I know the general difference between what a shader and texture is. I'm confused on the standard way or most efficient way when using them together. I'm working on a car. Below are hypothetical situations for the car body. 1A) If the car body is to be a solid yellow should I simply use a shader and disregard UV mapping and…
The texture has very little colour identity because you've shaded with black and white, and it's doing a very poor job describing the material. I take it you used dodge/burn on parts? While I wouldn't discount it completely, it's rarely a good choice of tool. I'd suggest just laying down a dark colour (dark green, brown,…
Before you go optimizing smoothing groups, consult your friendly neighborhood engine programmer, shared vertices may or may not be used at all by the engine and your model exporter may ignore your hard work. The engineering term is Vertex Indexing and there are some reasons not to always use it. ALL vertex data has to be…
hello I'm just wondering how to set up realtime shaders in XSI, for instance to help me with painting my spec / gloss maps. the node based shader editor is really nice but so far ive only figured out how to use it with mental ray. is it possible to use the node based editor to create shaders that could be later exported…