Also, it comes in handy to hold Ctrl+ any number key to place a 'bookmark' at that location. Then just hit the number key again and the camera will return to the position stored.
The number of people who make it big by working on their own is tiny compared to the number of highly-paid professionals in the games industry. I wouldn't listen to your instructor.
How you split it up boils down to two different compromises. Number 1: between easy usage and creative flexibility (dropping in whole building vs. being able to combine small parts into different buildings) Number 2: compromise between number of draw calls and triangles that need to be rendered. Ther's a limit to both that…
on the subject of releasing DLC in a delyed fashion just to "improve you image" to a bunch of un-educated internet babies....thats a really dumb business decision. There is a always going to be a hungry group of fans who finish the main game in 24 hours and want more. Also, why would a company not ride the wave of current…
On BSP surfaces lower number in the ligthtmap resolution field means higher resolution. It means "number of unreal units per lightmap texel" or something like that.
yes, i've done it by replacing the controller board...it must be exactly the same, the numbers on the HD. The firmware number was the most important from what i remember.
Where do I put the number in? The drawboxes are just scaling the mesh, not mirroring. Right clicking definitely works, but if I can do the number way that'd be quicker.
I can tell you for a fact that these numbers were pulled from someone's rectum, NDA prevents me from carifying but these numbers couldnt be more wrong. r.